WARNING: Audio is loud and might be experienced as Disturbing

This is an older project of mine.
I am currently writing an article about it, which I will link to once it's done!


In our second year of school, we were asked to create an environment that depicts a narrative. We were encouraged to use a story that we experienced in real life, but I believe this wasn't a requirement.

I usually make a lot of cheerful, wacky games, so to try something new, I thought I'd tackle a more serious subject for this project.

The first thing that came to my mind was a memory of how I witnessed my brother getting injured because of a firework accident. I was unable to help and could only watch as I felt powerless and scared for his life.

The environment lets the player experience what I went through that day and is from the ground up designed to represent the emotions I experienced.

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